slider
0.2.1
Contents:
What is a Beatmap?
Working with
Beatmap
s
Replays
Osu! API
Appendix
slider
Docs
»
Index
Index
A
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B
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C
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D
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E
|
F
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G
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H
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I
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J
|
K
|
L
|
M
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N
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O
|
P
|
Q
|
R
|
S
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T
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U
|
V
|
W
A
accuracy() (in module slider.utils)
Action (class in slider.replay)
action_bitmask (slider.replay.Action attribute)
aim_stars() (slider.beatmap.Beatmap method)
anime (slider.client.Genre attribute)
any (slider.client.Genre attribute)
(slider.client.Language attribute)
approved (slider.client.ApprovedState attribute)
ApprovedState (class in slider.client)
ar() (slider.beatmap.Beatmap method)
ar_to_ms() (in module slider.mod)
auto_pilot (slider.mod.Mod attribute)
autoplay (slider.mod.Mod attribute)
B
Beatmap (class in slider.beatmap)
beatmap() (slider.client.BeatmapResult method)
(slider.client.Client method)
(slider.client.HighScore method)
(slider.client.UserEvent method)
BeatmapResult (class in slider.client)
BitEnum (class in slider.bit_enum)
bpm_max (slider.beatmap.Beatmap attribute)
bpm_min (slider.beatmap.Beatmap attribute)
C
chinese (slider.client.Language attribute)
cinema (slider.mod.Mod attribute)
Circle (class in slider.beatmap)
circle_radius() (in module slider.mod)
Client (class in slider.client)
close() (slider.library.Library method)
coop (slider.mod.Mod attribute)
copy() (slider.client.Client method)
(slider.library.Library method)
create_db() (slider.library.Library class method)
cs() (slider.beatmap.Beatmap method)
ctb (slider.game_mode.GameMode attribute)
D
delete() (slider.library.Library method)
display_name (slider.beatmap.Beatmap attribute)
double_time (slider.mod.Mod attribute)
download() (slider.library.Library method)
E
easy (slider.mod.Mod attribute)
electronic (slider.client.Genre attribute)
english (slider.client.Language attribute)
F
fade_in (slider.mod.Mod attribute)
flashlight (slider.mod.Mod attribute)
french (slider.client.Language attribute)
from_directory() (slider.replay.Replay class method)
from_file() (slider.beatmap.Beatmap class method)
(slider.replay.Replay class method)
from_osz_file() (slider.beatmap.Beatmap class method)
from_osz_path() (slider.beatmap.Beatmap class method)
from_path() (slider.beatmap.Beatmap class method)
(slider.replay.Replay class method)
G
GameMode (class in slider.game_mode)
Genre (class in slider.client)
german (slider.client.Language attribute)
graveyard (slider.client.ApprovedState attribute)
H
half_time (slider.mod.Mod attribute)
hard_rock (slider.mod.Mod attribute)
hidden (slider.mod.Mod attribute)
high_scores() (slider.client.User method)
HighScore (class in slider.client)
hip_hop (slider.client.Genre attribute)
hit_object_difficulty() (slider.beatmap.Beatmap method)
HitObject (class in slider.beatmap)
HoldNote (class in slider.beatmap)
hp() (slider.beatmap.Beatmap method)
I
ids (slider.library.Library attribute)
instrumental (slider.client.Language attribute)
italian (slider.client.Language attribute)
J
japanese (slider.client.Language attribute)
K
key1 (slider.mod.Mod attribute)
key2 (slider.mod.Mod attribute)
key3 (slider.mod.Mod attribute)
key4 (slider.mod.Mod attribute)
key5 (slider.mod.Mod attribute)
key6 (slider.mod.Mod attribute)
key7 (slider.mod.Mod attribute)
key8 (slider.mod.Mod attribute)
key9 (slider.mod.Mod attribute)
korean (slider.client.Language attribute)
L
Language (class in slider.client)
last_mod (slider.mod.Mod attribute)
Library (class in slider.library)
lookup_by_id() (slider.library.Library method)
lookup_by_md5() (slider.library.Library method)
loved (slider.client.ApprovedState attribute)
M
mania (slider.game_mode.GameMode attribute)
md5s (slider.library.Library attribute)
Mod (class in slider.mod)
ms_to_ar() (in module slider.mod)
N
nightcore (slider.mod.Mod attribute)
no_fail (slider.mod.Mod attribute)
no_video (slider.mod.Mod attribute)
novelty (slider.client.Genre attribute)
O
od() (slider.beatmap.Beatmap method)
other (slider.client.Genre attribute)
(slider.client.Language attribute)
P
pack() (slider.bit_enum.BitEnum class method)
parse() (slider.beatmap.Beatmap class method)
(slider.beatmap.HitObject class method)
(slider.mod.Mod class method)
(slider.replay.Replay class method)
pending (slider.client.ApprovedState attribute)
perfect (slider.mod.Mod attribute)
performance_points() (slider.beatmap.Beatmap method)
pop (slider.client.Genre attribute)
Position (class in slider.position)
Q
qualified (slider.client.ApprovedState attribute)
R
random (slider.mod.Mod attribute)
ranked (slider.client.ApprovedState attribute)
relax (slider.mod.Mod attribute)
relax2 (slider.mod.Mod attribute)
Replay (class in slider.replay)
rhythm_awkwardness() (slider.beatmap.Beatmap method)
rock (slider.client.Genre attribute)
S
save() (slider.library.Library method)
scoreV2 (slider.mod.Mod attribute)
Slider (class in slider.beatmap)
smoothed_difficulty() (slider.beatmap.Beatmap method)
spanish (slider.client.Language attribute)
speed_stars() (slider.beatmap.Beatmap method)
Spinner (class in slider.beatmap)
spun_out (slider.mod.Mod attribute)
standard (slider.game_mode.GameMode attribute)
stars() (slider.beatmap.Beatmap method)
sudden_death (slider.mod.Mod attribute)
swedish (slider.client.Language attribute)
T
taiko (slider.game_mode.GameMode attribute)
target_practice (slider.mod.Mod attribute)
timing_point_at() (slider.beatmap.Beatmap method)
U
UnknownBeatmap (class in slider.client)
unpack() (slider.bit_enum.BitEnum class method)
unspecified (slider.client.Genre attribute)
User (class in slider.client)
user() (slider.client.Client method)
user_best() (slider.client.Client method)
UserEvent (class in slider.client)
V
video_game (slider.client.Genre attribute)
W
WIP (slider.client.ApprovedState attribute)